Connect / Join Room upon pressing return in main GUI
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@ -163,6 +163,7 @@ class MainWindow(QtGui.QMainWindow):
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window.roomGroup = QtGui.QGroupBox("Room")
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window.roomGroup = QtGui.QGroupBox("Room")
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window.roomInput = QtGui.QLineEdit()
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window.roomInput = QtGui.QLineEdit()
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window.roomInput.returnPressed.connect(self.joinRoom)
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window.roomButton = QtGui.QPushButton(QtGui.QIcon(self.resourcespath + 'door_in.png'), "Join room")
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window.roomButton = QtGui.QPushButton(QtGui.QIcon(self.resourcespath + 'door_in.png'), "Join room")
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window.roomButton.pressed.connect(self.joinRoom)
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window.roomButton.pressed.connect(self.joinRoom)
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window.roomLayout = QtGui.QHBoxLayout()
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window.roomLayout = QtGui.QHBoxLayout()
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@ -178,6 +179,7 @@ class MainWindow(QtGui.QMainWindow):
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window.seekGroup = QtGui.QGroupBox("Seek")
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window.seekGroup = QtGui.QGroupBox("Seek")
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window.seekInput = QtGui.QLineEdit()
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window.seekInput = QtGui.QLineEdit()
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window.seekInput.returnPressed.connect(self.seekPosition)
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window.seekButton = QtGui.QPushButton(QtGui.QIcon(self.resourcespath + 'clock_go.png'),"Seek to position")
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window.seekButton = QtGui.QPushButton(QtGui.QIcon(self.resourcespath + 'clock_go.png'),"Seek to position")
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window.seekButton.pressed.connect(self.seekPosition)
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window.seekButton.pressed.connect(self.seekPosition)
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