Fixed synchronization, but joining new mplayer to already playing session still fails
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70c18ba17f
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@ -17,7 +17,7 @@ if __name__ == '__main__':
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else:
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else:
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port = 8999
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port = 8999
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args.extend(('-slave', '-msglevel', 'all=1'))
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args.extend(('-slave', '-msglevel', 'all=1:global=4'))
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manager = client.Manager(host, port, name)
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manager = client.Manager(host, port, name)
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manager.start()
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manager.start()
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@ -75,7 +75,7 @@ class Manager(object):
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self.player_paused = True
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self.player_paused = True
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self.player_paused_at = 0.0
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self.player_paused_at = 0.0
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self.player_position = 0.0
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self.player_position = 0.0
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self.last_player_update = 0.0
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self.last_player_update = None
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self.player_speed_fix = False
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self.player_speed_fix = False
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self.counter = 0
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self.counter = 0
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@ -162,7 +162,9 @@ class Manager(object):
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self.last_global_update = curtime
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self.last_global_update = curtime
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if self.player and not (self.counter and counter < self.counter):
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if self.player and not (self.counter and counter < self.counter):
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changed = False
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changed = False
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diff = position - self.player_position + (curtime - self.last_player_update)
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diff = self.player_position - position
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if self.last_player_update is not None:
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diff += curtime - self.last_player_update
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if abs(diff) > 4:
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if abs(diff) > 4:
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self.player.send_set_position(position)
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self.player.send_set_position(position)
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changed = True
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changed = True
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@ -172,7 +174,7 @@ class Manager(object):
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changed = True
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changed = True
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elif paused and not self.player_paused:
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elif paused and not self.player_paused:
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self.player_paused_at = position
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self.player_paused_at = position
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if diff > 0:
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if diff < 0:
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self.player.send_set_paused(True)
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self.player.send_set_paused(True)
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changed = True
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changed = True
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