syncplay/syncplay/client.py

184 lines
5.6 KiB
Python

#coding:utf8
import time
from twisted.internet import reactor
from twisted.internet.protocol import ReconnectingClientFactory
from .network_utils import CommandProtocol
from .utils import parse_state
class SyncClientProtocol(CommandProtocol):
def __init__(self, manager):
CommandProtocol.__init__(self)
self.manager = manager
def connectionMade(self):
self.manager.protocol = self
self.send_message('iam', self.manager.name)
def connectionLost(self, reason):
self.manager.protocol = None
def handle_connected_state(self, arg):
arg = parse_state(arg)
if not arg:
self.drop_with_error('Malformed state attributes')
return
counter, paused, position, name = arg
self.manager.update_global_state(counter, paused, position, name)
def handle_connected_ping(self, arg):
self.send_message('pong', arg)
def send_state(self, counter, paused, position):
self.send_message('state', counter, ('paused' if paused else 'playing'), int(position*100))
states = dict(
connected = dict(
state = 'handle_connected_state',
seek = 'handle_connected_seek',
ping = 'handle_connected_ping',
),
)
initial_state = 'connected'
class SyncClientFactory(ReconnectingClientFactory):
def __init__(self, manager):
self.manager = manager
def buildProtocol(self, addr):
return SyncClientProtocol(self.manager)
class Manager(object):
def __init__(self, host, port, name):
self.host = host
self.port = port
self.name = name
self.player = None
self.protocol = None
self.ask_delayed = None
self.send_delayed = None
self.global_paused = True
self.global_position = 0.0
self.last_global_update = 0.0
self.player_paused = True
self.player_paused_at = 0.0
self.player_position = 0.0
self.last_player_update = None
self.player_speed_fix = False
self.counter = 0
def start(self):
factory = SyncClientFactory(self)
reactor.connectTCP(self.host, self.port, factory)
self.running = True
self.schedule_ask_player()
self.schedule_send_status()
def stop(self):
if self.protocol:
self.protocol.drop()
if self.player:
self.player.drop()
self.running = False
def schedule_ask_player(self, when=0.2):
if self.ask_delayed and self.ask_delayed.active():
self.ask_delayed.reset(when)
else:
self.ask_delayed = reactor.callLater(when, self.ask_player)
def ask_player(self):
if not self.running:
return
if self.player:
self.player.send_get_position()
self.player.send_get_paused()
self.schedule_ask_player()
def schedule_send_status(self, when=1):
if self.send_delayed and self.send_delayed.active():
self.send_delayed.reset(when)
else:
self.send_delayed = reactor.callLater(when, self.send_status)
def send_status(self):
if not self.running:
return
self.counter += 1
if self.protocol:
self.protocol.send_state(self.counter, self.player_paused, self.player_position)
self.schedule_send_status()
def update_player_position(self, value):
curtime = time.time()
self.player_position = value
self.last_player_update = curtime
diff = self.global_position + (curtime - self.last_global_update) - value
if not self.global_paused and 0.6 <= abs(diff) <= 4:
#print 'server is %0.2fs ahead of client' % diff
if diff > 0:
speed = 1.5
else:
speed = 0.75
#print 'fixing at speed %0.2f' % speed
if not self.player_speed_fix:
self.player.send_set_speed(speed)
self.player_speed_fix = True
elif self.player_speed_fix:
self.player.send_set_speed(1)
self.player_speed_fix = False
if not self.player_paused and self.player_paused_at is not None and value >= self.player_paused_at:
self.player.send_set_paused(True)
self.schedule_ask_player()
def update_player_paused(self, value):
old = self.player_paused
self.player_paused = value
if not value:
self.player_paused_at = None
if old != value and self.global_paused != value:
self.send_status()
def update_global_state(self, counter, paused, position, name):
curtime = time.time()
self.global_paused = paused
self.global_position = position
self.last_global_update = curtime
if self.player and not (self.counter and counter < self.counter):
changed = False
diff = self.player_position - position
if self.last_player_update is not None:
diff += curtime - self.last_player_update
if abs(diff) > 4:
self.player.send_set_position(position)
changed = True
if self.player_paused and not paused:
self.player_paused_at = None
self.player.send_set_paused(False)
changed = True
elif paused and not self.player_paused:
self.player_paused_at = position
if diff < 0:
self.player.send_set_paused(True)
changed = True
if changed:
self.schedule_ask_player()