Use mpv's new create_osd_overlay API
The internal and previously used set_osd_ass API has been deprecated.
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@ -50,7 +50,6 @@ local FONT_SIZE_MULTIPLIER = 2
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local chat_log = {}
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local assdraw = require "mp.assdraw"
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local opt = require 'mp.options'
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@ -94,6 +93,10 @@ function clear_chat()
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chat_log = {}
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end
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local osd_overlay = mp.create_osd_overlay("ass-events")
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osd_overlay.res_x = CANVAS_WIDTH
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osd_overlay.res_y = CANVAS_HEIGHT
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local alert_osd = ""
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local last_alert_osd_time = nil
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local alert_osd_mood = MOOD_NEUTRAL
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@ -133,9 +136,7 @@ function add_chat(chat_message, mood)
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chat_log[entry] = { xpos=CANVAS_WIDTH, timecreated=mp.get_time(), text=tostring(chat_message), row=row }
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end
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local old_ass_text = ''
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function chat_update()
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local ass = assdraw.ass_new()
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local chat_ass = ''
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local rowsAdded = 0
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local to_add = ''
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@ -169,24 +170,22 @@ function chat_update()
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local ypos = opts['chatTopMargin']
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chat_ass = "\n".."{\\pos("..xpos..","..ypos..")}".. chat_ass
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local ass = ''
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if use_alpha_rows_for_chat == false and opts['chatDirectInput'] == true then
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local alphawarning_ass = assdraw.ass_new()
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alphawarning_ass = "{\\a6}{\\1c&H"..ALPHA_WARNING_TEXT_COLOUR.."}"..opts['alphakey-mode-warning-first-line'].."\n{\\a6}{\\1c&H"..ALPHA_WARNING_TEXT_COLOUR.."}"..opts['alphakey-mode-warning-second-line']
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ass:append(alphawarning_ass)
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local alphawarning_ass = "{\\a6}{\\1c&H"..ALPHA_WARNING_TEXT_COLOUR.."}"..opts['alphakey-mode-warning-first-line'].."\n{\\a6}{\\1c&H"..ALPHA_WARNING_TEXT_COLOUR.."}"..opts['alphakey-mode-warning-second-line']
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ass = alphawarning_ass
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elseif opts['chatOutputMode'] == CHAT_MODE_CHATROOM and opts['chatInputPosition'] == "Top" then
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ass:append(chat_ass)
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ass:append(input_ass())
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ass = chat_ass .. input_ass()
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else
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ass:append(input_ass())
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ass:append(chat_ass)
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ass = input_ass() .. chat_ass
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end
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-- The commit that introduced the new API removed the internal heuristics on whether a refresh is required,
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-- so we check for changed text manually to not cause excessive GPU load
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-- https://github.com/mpv-player/mpv/commit/07287262513c0d1ea46b7beaf100e73f2008295f#diff-d88d582039dea993b6229da9f61ba76cL530
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if ass.text ~= old_ass_text then
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mp.set_osd_ass(CANVAS_WIDTH,CANVAS_HEIGHT, ass.text)
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old_ass_text = ass.text
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if ass ~= osd_overlay.data then
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osd_overlay.data = ass
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osd_overlay:update()
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end
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end
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