syncplay/syncplay/client.py
2012-07-10 18:18:34 +02:00

500 lines
17 KiB
Python

#coding:utf8
import time
import re
import threading
from twisted.internet import reactor
from twisted.internet.protocol import ClientFactory
from syncplay import utils
from .network_utils import (
argumentCount,
CommandProtocol,
)
from .utils import format_time
class SyncClientProtocol(CommandProtocol):
def __init__(self, manager):
CommandProtocol.__init__(self)
self.manager = manager
def connectionMade(self):
self.send_message('iam', self.manager.name)
self.manager.init_protocol(self)
def connectionLost(self, reason):
self.manager.protocol = None
def handle_error(self, args):
self.manager.stop()
CommandProtocol.handle_error(self, args)
@argumentCount(1)
def handle_init_hello(self, args):
message ='Connected as ' + args[0]
print message
self.manager.name = args[0]
self.change_state('connected')
self.send_list()
self.manager.schedule_send_status()
@argumentCount(2, 3)
def handle_connected_present(self, args):
if len(args) == 3:
who, where, what = args
else:
who, where, what = args[0], args[1], None
if what:
message = '%s is present and is playing \'%s\' in the room: \'%s\'' % (who, what, where)
print message
if(self.manager.player): self.manager.player.display_message(message)
else:
message = '%s is present in the room: \'%s\'' % (who, where)
print message
if(self.manager.player): self.manager.player.display_message(message)
@argumentCount(4, 5)
def handle_connected_state(self, args):
args = self.__parseState(args)
if not args:
self.drop_with_error('Malformed state attributes')
return
counter, ctime, paused, position, name = args
self.manager.update_global_state(counter, ctime, paused, position, name)
@argumentCount(3)
def handle_connected_seek(self, args):
ctime, position, who = args
try:
ctime = int(ctime)
position = int(position)
except ValueError:
self.drop_with_error('Invalid arguments')
ctime /= 1000.0
position /= 1000.0
self.manager.seek(ctime, position, who)
@argumentCount(1)
def handle_connected_ping(self, args):
self.send_message('pong', args[0], int(time.time()*100000))
@argumentCount(3)
def handle_connected_playing(self, args):
who, where, what = args
message = '%s is playing \'%s\' in the room: \'%s\'' % (who, what, where)
print message
if(self.manager.player): self.manager.player.display_message(message)
@argumentCount(1)
def handle_connected_joined(self, args):
message = '%s joined' % args[0]
print message
if(self.manager.player): self.manager.player.display_message(message)
@argumentCount(2)
def handle_connected_room(self, args):
message = '%s entered the room: \'%s\'' % (args[0], args[1])
print message
if(self.manager.player): self.manager.player.display_message(message)
@argumentCount(1)
def handle_connected_left(self, args):
message = '%s left' % args[0]
print message
if(self.manager.player): self.manager.player.display_message(message)
def send_list(self):
self.send_message('list')
def send_state(self, counter, ctime, paused, position):
self.send_message('state', counter, int(ctime*1000), ('paused' if paused else 'playing'), int(position*1000))
def send_seek(self, counter, ctime, position):
self.send_message('seek', counter, int(ctime*1000), int(position*1000))
def send_room(self, where):
self.send_message('room', where)
def send_playing(self, filename):
self.send_message('playing', filename)
states = dict(
init = dict(
hello = 'handle_init_hello',
),
connected = dict(
room = 'handle_connected_room',
present = 'handle_connected_present',
state = 'handle_connected_state',
seek = 'handle_connected_seek',
ping = 'handle_connected_ping',
playing = 'handle_connected_playing',
joined = 'handle_connected_joined',
left = 'handle_connected_left',
),
)
initial_state = 'init'
def __parseState(self, args):
if len(args) == 4:
counter, ctime, state, position = args
who_changed_state = None
elif len(args) == 5:
counter, ctime, state, position, who_changed_state = args
else:
return
if not state in ('paused', 'playing'):
return
paused = state == 'paused'
try:
counter = int(counter)
ctime = int(ctime)
position = int(position)
except ValueError:
return
ctime /= 1000.0
position /= 1000.0
return counter, ctime, paused, position, who_changed_state
class SyncClientFactory(ClientFactory):
def __init__(self, manager):
self.manager = manager
self.retry = True
def buildProtocol(self, addr):
return SyncClientProtocol(self.manager)
def startedConnecting(self, connector):
destination = connector.getDestination()
print 'Connecting to %s:%d' % (destination.host, destination.port)
def clientConnectionLost(self, connector, reason):
if self.retry:
print 'Connection lost, reconnecting'
reactor.callLater(0.1, connector.connect)
else:
message = 'Disconnected'
print message
if(self.manager.player): self.manager.player.display_message(message)
def clientConnectionFailed(self, connector, reason):
message = 'Connection failed'
print message
if(self.manager.player): self.manager.player.display_message(message)
self.manager.stop()
def stop_retrying(self):
self.retry = False
class Manager(object):
def __init__(self, host, port, name, make_player):
self.host = host
self.port = port
self.name = name
self.protocol_factory = None
self.protocol = None
self.send_delayed = None
self.global_paused = True
self.global_position = 0.0
self.global_who_paused = None
self.global_noted_pause_change = None
self.last_global_update = None
self.counter = 0
self.counter_recv = 0
self.player = None
self.ask_delayed = None
self.player_paused = True
self.player_paused_at = 0.0
self.player_position = 0.0
self.last_player_update = None
self.player_speed_fix = False
self.player_filename = None
self.player_position_before_last_seek = 0
self.seek_sent_wait = False
self.status_ask_sent = 0
self.status_ask_received = 0
self.make_player = make_player
self.running = False
command_handler = threading.Thread(target = utils.stdin_thread, args = (self,), name = "Command handler")
command_handler.setDaemon(True)
command_handler.start()
def start(self):
if self.running:
return
self.protocol_factory = SyncClientFactory(self)
reactor.connectTCP(self.host, self.port, self.protocol_factory)
self.running = True
reactor.run()
def stop(self):
if not self.running:
return
self.running = False
if self.protocol_factory:
self.protocol_factory.stop_retrying()
if self.protocol:
self.protocol.drop()
if self.player:
self.player.drop()
reactor.callLater(0.1, reactor.stop)
def get_player_position(self):
if not self.last_player_update:
return 0.0
position = self.player_position
if not self.player_paused:
position += time.time() - self.last_player_update
return position
def get_global_position(self):
if not self.last_global_update:
return 0.0
position = self.global_position
if not self.global_paused:
position += time.time() - self.last_global_update
return position
def init_player(self, player):
self.player = player
if self.last_global_update:
self.player.set_position(self.get_global_position())
self.player.set_paused(True)
self.schedule_ask_player()
def init_protocol(self, protocol):
self.protocol = protocol
if self.make_player:
self.make_player(self)
self.make_player = None
def schedule_ask_player(self, when=0.2):
if self.ask_delayed and self.ask_delayed.active():
self.ask_delayed.reset(when)
else:
self.ask_delayed = reactor.callLater(when, self.ask_player)
def ask_player(self):
if not self.running:
return
if self.player:
self.status_ask_sent += 1
self.player.ask_for_status()
self.schedule_ask_player()
def schedule_send_status(self, when=1):
if self.send_delayed and self.send_delayed.active():
self.send_delayed.reset(when)
else:
self.send_delayed = reactor.callLater(when, self.send_status)
def send_status(self, force = False):
if not (self.running and self.protocol):
return
self.schedule_send_status()
if self.counter > self.counter_recv and not force:
return
self.counter += 1
curtime = time.time()
position = self.player_position
if not self.player_paused:
position += curtime - self.last_player_update
if self.protocol:
self.protocol.send_state(self.counter, curtime, self.player_paused, self.player_position)
def send_seek(self):
if not (self.running and self.protocol):
return
self.counter += 10
self.protocol.send_seek(self.counter, time.time(), self.player_position)
message = self.name +' seeked to ' + format_time(self.player_position)
print message
self.player.display_message(message)
def send_filename(self):
if self.protocol and self.player_filename:
self.protocol.send_playing(self.player_filename)
def __exectue_seek_cmd(self, seek_type, minutes, seconds):
self.player_position_before_last_seek = self.player_position
if seek_type == 's':
seconds = int(seconds) if seconds <> None else 0
seconds += int(minutes) * 60 if minutes <> None else 0
self.player.set_position(seconds)
else: #seek_type s+
seconds = int(seconds) if seconds <> None else 20
seconds += int(minutes) * 60 if minutes <> None else 60
self.player.set_position(self.player_position+seconds)
def execute_command(self, data):
RE_SEEK = re.compile("^(s[+s]?) ?(-?\d+)?([^0-9](\d+))?$")
RE_ROOM = re.compile("^room( (\w+))?")
matched_seek = RE_SEEK.match(data)
matched_room = RE_ROOM.match(data)
if matched_seek :
self.__exectue_seek_cmd(matched_seek.group(1), matched_seek.group(2), matched_seek.group(4))
elif matched_room:
room = matched_room.group(2)
if room == None:
room = 'default'
self.protocol.send_room(room)
elif data == "r":
tmp_pos = self.player_position
self.player.set_position(self.player_position_before_last_seek)
self.player_position_before_last_seek = tmp_pos
elif data == "p":
self.player.set_paused(not self.player_paused)
elif data == 'help':
print "Available commands:"
print "\thelp - this help"
print "\ts [time] - seek"
print "\ts+ [time] - seek to: current position += time"
print "\tr - revert last seek"
print "\tp - toggle pause"
print "\troom [room] - change room, if no supplied go to default"
def update_player_status(self, paused, position):
self.status_ask_received += 1
if self.status_ask_received < self.status_ask_sent:
return
old_paused = self.player_paused
self.player_paused = paused
self.player_position = position
self.last_player_update = time.time()
diff = position - self.get_global_position()
if old_paused and not paused:
self.player_paused_at = None
if old_paused != paused and self.global_paused != paused:
self.send_status(True)
if paused:
message = '%s paused' % self.name
print message
self.player.display_message(message)
if(diff > 0):
self.player.set_position(self.get_global_position())
self.ask_player()
else:
message = '%s unpaused' % self.name
print message
self.player.display_message(message)
if not (self.global_paused or self.seek_sent_wait):
if (0.4 if self.player_speed_fix else 1.2) <= diff <= 4:
#print 'client is %0.2fs ahead of server, slowing down' % diff
if not self.player_speed_fix:
self.player.set_speed(0.95)
self.player_speed_fix = True
else:
if self.player_speed_fix:
#print 'resetting speed'
self.player.set_speed(1)
self.player_speed_fix = False
if abs(diff) > 8:# and not self.seek_sent_wait:
self.send_seek()
self.seek_sent_wait = True
if not paused and self.player_paused_at is not None and position >= self.player_paused_at:
#print 'Pausing %0.2fs after pause point' % (position - self.player_paused_at)
self.player.set_paused(True)
self.ask_player()
def update_filename(self, filename):
filename = unicode(filename, errors='replace')
self.player_filename = filename.encode('ascii','replace')
self.send_filename()
def update_global_state(self, counter, ctime, paused, position, name):
self.counter_recv = max(self.counter_recv, counter)
counter_valid = self.counter and counter >= self.counter
curtime = time.time()
updated_before = bool(self.last_global_update)
if updated_before and not counter_valid:
return
if not paused:
position += curtime - ctime
self.global_paused = paused
self.global_position = position
self.global_who_changed = name
self.last_global_update = curtime
if not self.player:
return
changed = False
self.seek_sent_wait = False
if not updated_before:
self.player.set_position(position)
self.player.set_paused(paused)
changed = True
if counter_valid:
diff = self.get_player_position() - position
if abs(diff) > 4:
self.player.set_position(position)
#self.player.set_paused(True)
message = "Rewinded due to time difference"
print message
self.player.display_message(message)
if self.player_paused and not paused:
self.player_paused_at = None
self.player.set_paused(False)
if self.global_noted_pause_change != paused:
message = '%s unpaused' % name
print message
self.player.display_message(message)
elif paused and not self.player_paused:
self.player_paused_at = position
if self.global_noted_pause_change != paused:
message = '%s paused' % name
print message
self.player.display_message(message)
if(diff > 0):
self.player.set_position(self.get_global_position())
self.ask_player()
if diff < 0:
self.player.set_paused(True)
self.global_noted_pause_change = paused
changed = True
if changed:
self.ask_player()
def seek(self, ctime, position, who):
curtime = time.time()
position += curtime - ctime
self.global_position = position
self.last_global_update = curtime
if self.player:
self.player_position_before_last_seek = self.player_position
self.player.set_position(position)
self.ask_player()
message = who + ' seeked to ' + format_time(position)
print message
self.player.display_message(message)