syncplay/syncplay/client.py
2012-02-04 17:29:03 +01:00

269 lines
8.1 KiB
Python

#coding:utf8
import time
from twisted.internet import reactor
from twisted.internet.protocol import ClientFactory
from .network_utils import (
arg_count,
CommandProtocol,
)
from .utils import parse_state
class SyncClientProtocol(CommandProtocol):
def __init__(self, manager):
CommandProtocol.__init__(self)
self.manager = manager
def connectionMade(self):
self.send_message('iam', self.manager.name)
self.manager.init_protocol(self)
def connectionLost(self, reason):
self.manager.protocol = None
def handle_error(self, args):
self.manager.stop()
CommandProtocol.handle_error(self, args)
@arg_count(3, 4)
def handle_connected_state(self, args):
args = parse_state(args)
if not args:
self.drop_with_error('Malformed state attributes')
return
counter, paused, position, name = args
self.manager.update_global_state(counter, paused, position, name)
@arg_count(1)
def handle_connected_ping(self, args):
self.send_message('pong', args[0])
def send_state(self, counter, paused, position):
self.send_message('state', counter, ('paused' if paused else 'playing'), int(position*1000))
def send_playing(self, filename):
self.send_message('playing', filename)
states = dict(
connected = dict(
state = 'handle_connected_state',
seek = 'handle_connected_seek',
ping = 'handle_connected_ping',
playing = 'handle_connected_playing',
),
)
initial_state = 'connected'
class SyncClientFactory(ClientFactory):
def __init__(self, manager):
self.manager = manager
self.retry = True
def buildProtocol(self, addr):
return SyncClientProtocol(self.manager)
def startedConnecting(self, connector):
destination = connector.getDestination()
print 'Connecting to %s:%d' % (destination.host, destination.port)
def clientConnectionLost(self, connector, reason):
if self.retry:
print 'Connection lost, reconnecting'
reactor.callLater(0.1, connector.connect)
else:
print 'Disconnected'
def clientConnectionFailed(self, connector, reason):
print 'Connection failed'
self.manager.stop()
def stop_retrying(self):
self.retry = False
class Manager(object):
def __init__(self, host, port, name, make_player):
self.host = host
self.port = port
self.name = name
self.protocol_factory = None
self.protocol = None
self.send_delayed = None
self.global_paused = True
self.global_position = 0.0
self.last_global_update = None
self.counter = 0
self.player = None
self.ask_delayed = None
self.player_paused = True
self.player_paused_at = 0.0
self.player_position = 0.0
self.last_player_update = None
self.player_speed_fix = False
self.player_filename = None
self.make_player = make_player
self.running = False
def start(self):
if self.running:
return
self.protocol_factory = SyncClientFactory(self)
reactor.connectTCP(self.host, self.port, self.protocol_factory)
self.running = True
reactor.run()
def stop(self):
if not self.running:
return
self.running = False
if self.protocol_factory:
self.protocol_factory.stop_retrying()
if self.protocol:
self.protocol.drop()
if self.player:
self.player.drop()
reactor.callLater(0.1, reactor.stop)
def get_player_position(self):
if not self.last_player_update:
return 0.0
position = self.player_position
if not self.player_paused:
position += time.time() - self.last_player_update
return position
def get_global_position(self):
if not self.last_global_update:
return 0.0
position = self.global_position
if not self.global_paused:
position += time.time() - self.last_global_update
return position
def init_player(self, player):
self.player = player
if self.last_global_update:
self.player.set_position(self.get_global_position())
self.player.set_paused(self.global_paused)
self.schedule_ask_player()
def init_protocol(self, protocol):
self.protocol = protocol
self.schedule_send_status()
self.send_filename()
if self.make_player:
self.make_player(self)
self.make_player = None
def schedule_ask_player(self, when=0.2):
if self.ask_delayed and self.ask_delayed.active():
self.ask_delayed.reset(when)
else:
self.ask_delayed = reactor.callLater(when, self.ask_player)
def ask_player(self):
if not self.running:
return
if self.player:
self.player.ask_for_status()
self.schedule_ask_player()
def schedule_send_status(self, when=1):
if self.send_delayed and self.send_delayed.active():
self.send_delayed.reset(when)
else:
self.send_delayed = reactor.callLater(when, self.send_status)
def send_status(self):
if not self.running:
return
self.counter += 1
if self.protocol:
self.protocol.send_state(self.counter, self.player_paused, self.player_position)
self.schedule_send_status()
def send_filename(self):
if self.protocol and self.player_filename:
self.protocol.send_playing(self.player_filename)
def update_player_status(self, paused, position):
old_paused = self.player_paused
self.player_paused = paused
self.player_position = position
self.last_player_update = time.time()
if old_paused and not paused:
self.player_paused_at = None
if old_paused != paused and self.global_paused != paused:
self.send_status()
if not self.global_paused:
diff = self.get_global_position() - position
if 0.6 <= abs(diff) <= 4:
#print 'server is %0.2fs ahead of client' % diff
if diff > 0:
speed = 1.5
else:
speed = 0.75
#print 'fixing at speed %0.2f' % speed
if not self.player_speed_fix:
self.player.set_speed(speed)
self.player_speed_fix = True
elif self.player_speed_fix:
self.player.set_speed(1)
self.player_speed_fix = False
if not paused and self.player_paused_at is not None and position >= self.player_paused_at:
#print 'Pausing %0.2fs after pause point' % (position - self.player_paused_at)
self.player.set_paused(True)
def update_filename(self, filename):
self.player_filename = filename
self.send_filename()
def update_global_state(self, counter, paused, position, name):
curtime = time.time()
self.global_paused = paused
self.global_position = position
updated_before = bool(self.last_global_update)
self.last_global_update = curtime
if not self.player:
return
if not updated_before:
self.player.set_position(position)
self.player.set_paused(paused)
elif not (self.counter and counter < self.counter):
diff = self.get_player_position() - position
if self.last_player_update is not None:
diff += curtime - self.last_player_update
if abs(diff) > 4:
self.player.set_position(position)
if self.player_paused and not paused:
self.player_paused_at = None
self.player.set_paused(False)
elif paused and not self.player_paused:
self.player_paused_at = position
if diff < 0:
self.player.set_paused(True)
#else:
# print 'Not pausing now'