syncplay/syncplay/server.py
2012-09-30 20:35:37 +02:00

425 lines
16 KiB
Python

#coding:utf8
import time
import random
from functools import wraps
import hashlib
from twisted.internet import reactor
from twisted.internet.protocol import Factory
import syncplay
from .network_utils import argumentCount, CommandProtocol
random.seed()
def random_chars():
chars = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
return ''.join(random.choice(chars) for _ in xrange(10))
def state(state):
def decorator(f):
@wraps(f)
def wrapper(self, args):
if (not self.compareState(state)):
self.dropWithError('Invalid watcher state')
return
return f(self, args)
return wrapper
return decorator
class SyncServerProtocol(CommandProtocol):
def __init__(self, factory):
CommandProtocol.__init__(self)
self.handler = self._MessagesHandler(self, factory)
self.sender = self._MessagesSender(self)
self.factory = factory
self.state = 'init'
def dropWithError(self, error):
CommandProtocol.dropWithError(self, error)
print "Client drop: %s -- %s" % (self.transport.getPeer().host, error)
def __hash__(self):
return hash('|'.join((
self.transport.getPeer().host,
str(id(self)),
)))
def connectionLost(self, reason):
self.factory.removeWatcher(self)
def change_state(self, state):
self.state = state
class _MessagesHandler(object):
def __init__(self, protocol, factory):
self.__protocol = protocol
self.factory = factory
def dropWithError(self, error):
self.__protocol.dropWithError(error)
def compareState(self, state):
if state != self.__protocol.state:
return False
else:
return True
@state('init')
@argumentCount(2, 3)
def iam(self, args):
name = str(args.pop(0).encode('ascii','replace'))
if not name:
self.dropWithError('Invalid nickname')
return
room = str(args.pop(0).encode('ascii','replace'))
if not room:
self.dropWithError('Invalid room')
return
if(self.factory.password):
if(len(args)):
password = args.pop(0)
if(self.factory.password <> password):
self.dropWithError('Wrong server password specified')
return
else:
self.dropWithError('No password specified')
return
self.factory.addWatcher(self.__protocol, name, room)
self.__protocol.change_state('connected')
@state('connected')
@argumentCount(3)
def seek(self, args):
counter, ctime, position = args
try:
counter = int(counter)
ctime = int(ctime)
position = int(position)
except ValueError:
self.dropWithError('Invalid arguments')
ctime /= 1000.0
position /= 1000.0
self.factory.seek(self.__protocol, counter, ctime, position)
@state('connected')
@argumentCount(2)
def pong(self, args):
value, ctime = args
try:
ctime = int(ctime)
except ValueError:
self.dropWithError('Invalid arguments')
ctime /= 100000.0
self.factory.pong_received(self.__protocol, value, ctime)
@state('connected')
@argumentCount(3)
def playing(self, args):
self.factory.playing_received(self.__protocol, args[0], args[1], args[2])
@state('connected')
@argumentCount(1)
def room(self, args):
watcher = self.factory.watchers.get(self.__protocol)
old_room = watcher.room
watcher.room = str(args[0].encode('ascii','replace'))
self.factory.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_room(watcher.name,watcher.room))
if not watcher.room in self.factory.paused:
self.factory.paused[watcher.room] = True
self.factory.removeRoomIfEmpty(old_room)
@state('connected')
@argumentCount(0)
def list(self, args):
watcher = self.factory.watchers.get(self.__protocol)
for w in self.factory.watchers.itervalues():
if w == watcher:
continue
self.__protocol.sender.send_present(w.name, w.room, w.filename, w.duration, w.size)
@state('connected')
@argumentCount(4)
def state(self, args):
args = self.__parseState(args)
if not args:
self.dropWithError('Malformed state attributes')
return
counter, ctime, paused, position, _ = args
self.factory.update_state(self.__protocol, counter, ctime, paused, position)
def __parseState(self, args):
if len(args) == 4:
counter, ctime, state, position = args
who_changed_state = None
elif len(args) == 5:
counter, ctime, state, position, who_changed_state = args
else:
return
if not state in ('paused', 'playing'):
return
paused = state == 'paused'
try:
counter = int(counter)
ctime = int(ctime)
position = int(position)
except ValueError:
return
ctime /= 1000.0
position /= 1000.0
return counter, ctime, paused, position, who_changed_state
class _MessagesSender(object):
def __init__(self, protocol):
self.__protocol = protocol
def send_state(self, counter, ctime, paused, position, whosLagging, who_last_changed):
ctime = int(ctime*1000)
paused = 'paused' if paused else 'playing'
position = int(position*1000)
self.__protocol.sendMessage('state', counter, ctime, paused, position, whosLagging, who_last_changed)
def send_seek(self, ctime, position, who_seeked):
self.__protocol.sendMessage('seek', int(ctime*1000), int(position*1000), who_seeked)
def send_ping(self, value):
self.__protocol.sendMessage('ping', value)
def send_playing(self, who, where, what, duration, size):
self.__protocol.sendMessage('playing', who, where, what, duration, size)
def send_room(self, who, where):
self.__protocol.sendMessage('room', who, where)
def send_present(self, who, where, what, duration, size):
if what:
self.__protocol.sendMessage('present', who, where, what, duration, size)
else:
self.__protocol.sendMessage('present', who, where)
def send_left(self, who):
self.__protocol.sendMessage('left', who)
def send_hello(self, name):
self.__protocol.sendMessage('hello', name)
class WatcherInfo(object):
def __init__(self, watcher_proto, name, room):
self.watcher_proto = watcher_proto
self.name = name
self.active = True
self.duration = None
self.size = None
self.paused = True
self.position = 0
self.filename = None
self.max_position = 0
self.last_update = None
self.last_update_sent = None
self.room = room
self.ping = None
self.time_offset = 0
self.time_offset_data = []
self.pings_sent = dict()
self.last_ping_received = time.time()
self.counter = 0
class SyncFactory(Factory):
def __init__(self, password = '', banlist = None , isolate_rooms = False, min_pause_lock = 2 , update_time_limit = 1):
print "Welcome to Syncplay server, ver. {}".format(syncplay.version)
self.watchers = dict()
self.paused = {}
self.pause_change_time = None
self.pause_change_by = None
if(password):
password = hashlib.md5(password).hexdigest()
self.password = password
self.banlsit = banlist
self.isolate_rooms = isolate_rooms
self.min_pause_lock = min_pause_lock
self.update_time_limit = update_time_limit
def buildProtocol(self, addr):
return SyncServerProtocol(self)
def addWatcher(self, watcher_proto, name, room):
allnames = []
for watcher in self.watchers.itervalues():
allnames.append(watcher.name.lower())
while name.lower() in allnames:
name += '_'
if(not self.paused.has_key(room)):
self.paused[room] = True
watcher = WatcherInfo(watcher_proto, name, room)
if self.watchers:
watcher.max_position = min(w.max_position for w in self.watchers.itervalues())
self.watchers[watcher_proto] = watcher
watcher_proto.sender.send_hello(name)
print "{} connected to room '{}'".format(name, room)
self.send_state_to(watcher)
self.send_ping_to(watcher)
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_room(watcher.name, watcher.room))
def removeWatcher(self, watcher_proto):
watcher = self.watchers.pop(watcher_proto, None)
if not watcher:
return
print "{} left server".format(watcher.name)
self.removeRoomIfEmpty(watcher.room)
watcher.active = False
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_left(watcher.name))
if self.pause_change_by == watcher:
self.pause_change_time = None
self.pause_change_by = None
def removeRoomIfEmpty(self, room):
room_user_count = sum(1 if watcher.room == room else 0 for watcher in self.watchers.itervalues())
if not room_user_count:
self.paused.pop(room)
def update_state(self, watcher_proto, counter, ctime, paused, position):
watcher = self.watchers.get(watcher_proto)
if not watcher:
return
curtime = time.time()
ctime += watcher.time_offset
if not paused:
position += curtime - ctime
watcher.paused = paused
watcher.position = position
watcher.max_position = max(position, watcher.max_position)
watcher.last_update = curtime
watcher.counter = counter
pause_changed = paused != self.paused[watcher.room]
if pause_changed and (
not self.pause_change_by or
self.pause_change_by == watcher or
(curtime-self.pause_change_time) > self.min_pause_lock
):
self.paused[watcher.room] = not self.paused[watcher.room]
self.pause_change_time = curtime
self.pause_change_by = watcher
else:
pause_changed = False
self.send_state_to(watcher)
self.broadcast_room(watcher, lambda receiver: self.send_state_to(receiver, position) if pause_changed or (curtime-receiver.last_update_sent) > self.update_time_limit else False)
def seek(self, watcher_proto, counter, ctime, position):
watcher = self.watchers.get(watcher_proto)
if not watcher:
return
curtime = time.time()
ctime += watcher.time_offset
position += curtime - ctime
watcher.counter = counter
watcher.max_position = position
self.send_state_to(watcher, position, curtime)
self.broadcast_room(watcher, lambda receiver: self.__do_seek(receiver, position, watcher, curtime))
def __do_seek(self, receiver, position, watcher, curtime):
receiver.max_position = position
receiver.watcher_proto.sender.send_seek(curtime-receiver.time_offset, position, watcher.name)
def send_state_to(self, watcher, position=None):
minWatcher = None
if position is None:
position, minWatcher = self.find_position(watcher.room)
minWatcher = minWatcher.name if minWatcher else None
if minWatcher is None and self.pause_change_by is not None:
minWatcher = self.pause_change_by.name
curtime = time.time()
ctime = curtime - watcher.time_offset
if self.pause_change_by:
watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, minWatcher, self.pause_change_by.name)
else:
watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, minWatcher, None)
watcher.last_update_sent = curtime
def find_position(self, room):
curtime = time.time()
minPos = 0.0
minWatcher = None
for watcher in self.watchers.itervalues():
if watcher.last_update and watcher.room == room:
watcherPos = max(watcher.max_position, watcher.position + (0 if self.paused[watcher.room] else curtime-watcher.last_update))
minPos = watcherPos if watcherPos < min else min
minWatcher = watcher
return minPos, minWatcher
def pong_received(self, watcher_proto, value, ctime):
watcher = self.watchers.get(watcher_proto)
if not watcher:
return
ping_time = watcher.pings_sent.pop(value, None)
if ping_time is not None:
curtime = time.time()
watcher.last_ping_received = curtime
watcher.ping = ping = (curtime - ping_time)/2
if watcher.time_offset_data is not None:
time_offset = curtime - (ctime + ping)
watcher.time_offset_data.append((ping, time_offset))
if len(watcher.time_offset_data) > 1:
pmin = min(p for p,_ in watcher.time_offset_data)
pmax = max(p for p,_ in watcher.time_offset_data) - pmin
psum, pweights = 0, 0
for ping, offset in watcher.time_offset_data:
ping = 1-((ping-pmin)/pmax) if(pmax <> 0) else 1
pweights += ping
psum += ping*offset
watcher.time_offset = psum/pweights
else:
watcher.time_offset = time_offset
if len(watcher.time_offset_data) > 20:
watcher.time_offset_data = None
def send_ping_to(self, watcher):
if not watcher.active:
return
if (time.time()-watcher.last_update_sent) > 8:
self.removeWatcher(watcher.watcher_proto)
return
chars = None
while not chars or chars in watcher.pings_sent:
chars = random_chars()
curtime = time.time()
if curtime - watcher.last_ping_received > 8:
watcher.watcher_proto.drop()
return
watcher.watcher_proto.sender.send_ping(chars)
watcher.pings_sent[chars] = time.time()
if len(watcher.pings_sent) > 30:
watcher.pings_sent.pop(min((time, key) for key, time in watcher.pings_sent.iteritems())[1])
self.schedule_send_ping(watcher)
def schedule_send_ping(self, watcher, when=1):
reactor.callLater(when, self.send_ping_to, watcher)
def playing_received(self, watcher_proto, filename, duration, size):
watcher = self.watchers.get(watcher_proto)
if not watcher:
return
watcher.filename = filename
watcher.duration = duration
watcher.size = size
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_playing(watcher.name, watcher.room, filename, duration, size))
def broadcast_room(self, sender, what):
for receiver in self.watchers.itervalues():
if receiver.room == sender.room and receiver != sender:
what(receiver)
def broadcast(self, sender, what):
if(self.isolate_rooms):
self.broadcast_room(sender, what)
for receiver in self.watchers.itervalues():
what(receiver)