import syncplay.players class PlayerFactory(object): def __init__(self): self._players = syncplay.players.getAvailablePlayers() def getAvailablePlayerPaths(self): l = [] for player in self._players: l.extend(player.getDefaultPlayerPathsList()) return l def getPlayerByPath(self, path): for player in self._players: if(player.isValidPlayerPath(path)): return player