Ping clients and send position time modified by total lag between them

This commit is contained in:
Tomasz Fluxid Kowalczyk 2012-01-28 22:05:04 +01:00
parent de83d5f47c
commit 7c2d7f4c7d
2 changed files with 63 additions and 2 deletions

View File

@ -32,6 +32,9 @@ class SyncClientProtocol(CommandProtocol):
self.manager.update_global_state(paused, position, name) self.manager.update_global_state(paused, position, name)
def handle_connected_ping(self, arg):
self.send_message('pong', arg)
def send_state(self, paused, position): def send_state(self, paused, position):
self.send_message('state', ('paused' if paused else 'playing'), int(position*100)) self.send_message('state', ('paused' if paused else 'playing'), int(position*100))
@ -40,7 +43,7 @@ class SyncClientProtocol(CommandProtocol):
connected = dict( connected = dict(
state = 'handle_connected_state', state = 'handle_connected_state',
seek = 'handle_connected_seek', seek = 'handle_connected_seek',
#ping = 'handle_connected_ping', ping = 'handle_connected_ping',
), ),
) )
initial_state = 'connected' initial_state = 'connected'
@ -67,10 +70,14 @@ class Manager(object):
self.global_paused = True self.global_paused = True
self.global_position = 0.0 self.global_position = 0.0
self.last_global_update = 0.0
self.player_paused = True self.player_paused = True
self.player_position = 0.0 self.player_position = 0.0
def get_current_global_position(self):
return self.global_position + (time.time() - self.last_global_update)
def start(self): def start(self):
factory = SyncClientFactory(self) factory = SyncClientFactory(self)
reactor.connectTCP(self.host, self.port, factory) reactor.connectTCP(self.host, self.port, factory)
@ -115,6 +122,16 @@ class Manager(object):
def update_player_position(self, value): def update_player_position(self, value):
self.player_position = value self.player_position = value
#diff = self.get_current_global_position() - value
#if 0.2 <= abs(diff) <= 4:
# if diff > 0:
# diff -= 0.2
# else:
# diff += 0.2
# speed = (diff/4.0) + 1
# self.player.send_set_speed(speed)
#else:
# self.player.send_set_speed(1)
def update_player_paused(self, value): def update_player_paused(self, value):
old = self.player_paused old = self.player_paused

View File

@ -1,12 +1,19 @@
#coding:utf8 #coding:utf8
import time import time
import random
from twisted.internet.protocol import Factory from twisted.internet.protocol import Factory
from .network_utils import CommandProtocol from .network_utils import CommandProtocol
from .utils import parse_state from .utils import parse_state
random.seed()
CHARS = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
def random_chars():
return ''.join(random.choice(CHARS) for _ in xrange(10))
class SyncServerProtocol(CommandProtocol): class SyncServerProtocol(CommandProtocol):
def __init__(self, factory): def __init__(self, factory):
@ -41,6 +48,9 @@ class SyncServerProtocol(CommandProtocol):
self.factory.seek(self, position) self.factory.seek(self, position)
def handle_connected_pong(self, arg):
self.factory.pong_received(self, arg)
def __hash__(self): def __hash__(self):
return hash('|'.join(( return hash('|'.join((
self.transport.getPeer().host, self.transport.getPeer().host,
@ -62,7 +72,7 @@ class SyncServerProtocol(CommandProtocol):
connected = dict( connected = dict(
state = 'handle_connected_state', state = 'handle_connected_state',
seek = 'handle_connected_seek', seek = 'handle_connected_seek',
#ping = 'handle_connected_ping', pong = 'handle_connected_pong',
), ),
) )
initial_state = 'init' initial_state = 'init'
@ -78,7 +88,13 @@ class WatcherInfo(object):
self.last_update = None self.last_update = None
self.last_update_sent = None self.last_update_sent = None
self.ping = None
self.last_ping_time = None
self.last_ping_value = None
def update_position(self, position): def update_position(self, position):
if self.ping is not None:
position += self.ping
self.position = position self.position = position
self.max_position = max(position, self.max_position) self.max_position = max(position, self.max_position)
self.last_update = time.time() self.last_update = time.time()
@ -150,10 +166,15 @@ class SyncFactory(Factory):
position = self.find_position() position = self.find_position()
if curtime is None: if curtime is None:
curtime = time.time() curtime = time.time()
if watcher.ping is not None:
position += watcher.ping
if self.pause_change_by: if self.pause_change_by:
watcher.watcher_proto.send_state(self.paused, position, self.pause_change_by.name) watcher.watcher_proto.send_state(self.paused, position, self.pause_change_by.name)
else: else:
watcher.watcher_proto.send_state(self.paused, position, None) watcher.watcher_proto.send_state(self.paused, position, None)
watcher.last_update_sent = curtime watcher.last_update_sent = curtime
def find_position(self): def find_position(self):
@ -168,3 +189,26 @@ class SyncFactory(Factory):
#min() arg is an empty sequence #min() arg is an empty sequence
return 0.0 return 0.0
def pong_received(self, watcher_proto, value):
watcher = self.watchers.get(watcher_proto)
if not watcher:
return
if watcher.last_ping_value == value:
time = (time.time() - watcher.last_ping_time)/2
if watcher.ping is None:
watcher.ping = time
else:
watcher.ping = watcher.ping*0.6 + time*0.4
self.schedule_send_ping(watcher)
def send_ping(self, watcher):
chars = random_chars()
watcher.last_ping_time = time.time()
watcher.last_ping_value = chars
watcher.watcher_proto.send_ping(chars)
def schedule_send_ping(self, watcher, when=1):
reactor.callLater(when, self.send_ping, watcher)