Try harder at synchronizing players by modifying playback speed
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7c2d7f4c7d
commit
798d71b5e9
@ -122,16 +122,18 @@ class Manager(object):
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def update_player_position(self, value):
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def update_player_position(self, value):
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self.player_position = value
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self.player_position = value
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#diff = self.get_current_global_position() - value
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diff = self.get_current_global_position() - value
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#if 0.2 <= abs(diff) <= 4:
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if 0.2 <= abs(diff) <= 4:
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# if diff > 0:
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print 'server is %0.2fs ahead of client' % diff
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# diff -= 0.2
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if diff > 0:
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# else:
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diff -= 0.2
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# diff += 0.2
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else:
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# speed = (diff/4.0) + 1
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diff += 0.2
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# self.player.send_set_speed(speed)
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speed = (diff/4.0) + 1
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#else:
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print 'fixing at speed %0.2f' % speed
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# self.player.send_set_speed(1)
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self.player.send_set_speed(speed)
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else:
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self.player.send_set_speed(1)
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def update_player_paused(self, value):
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def update_player_paused(self, value):
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old = self.player_paused
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old = self.player_paused
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@ -142,6 +144,7 @@ class Manager(object):
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def update_global_state(self, paused, position, name):
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def update_global_state(self, paused, position, name):
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self.global_paused = paused
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self.global_paused = paused
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self.global_position = position
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self.global_position = position
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self.last_global_update = time.time()
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if self.player:
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if self.player:
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changed = False
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changed = False
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if abs(self.player_position - position) > 4:
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if abs(self.player_position - position) > 4:
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