Fix issue with telling player to load delayedPath before it is ready (#352)
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@ -1702,6 +1702,11 @@ class SyncplayPlaylist():
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def loadDelayedPath(self, changeToIndex):
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def loadDelayedPath(self, changeToIndex):
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# Implementing the behaviour set out at https://github.com/Syncplay/syncplay/issues/315
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# Implementing the behaviour set out at https://github.com/Syncplay/syncplay/issues/315
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if self._client.playerIsNotReady():
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self._client.addPlayerReadyCallback(lambda x: self.loadDelayedPath(changeToIndex))
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return
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if self._client._protocol.hadFirstPlaylistIndex and self._client.delayedLoadPath:
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if self._client._protocol.hadFirstPlaylistIndex and self._client.delayedLoadPath:
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delayedLoadPath = str(self._client.delayedLoadPath)
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delayedLoadPath = str(self._client.delayedLoadPath)
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self._client.delayedLoadPath = None
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self._client.delayedLoadPath = None
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