Make client working with different versions of MPC and different localisations...
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@ -12,7 +12,58 @@ from twisted.web.iweb import IBodyProducer
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from ..network_utils import handle_response
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from ..network_utils import handle_response
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RE_MPC_STATUS = re.compile("^OnStatus\('(.+)', '(Paused|Playing)', (\d+), '\d{2}:\d{2}:\d{2}', \d+, '\d{2}:\d{2}:\d{2}', \d+, \d+, '.+'\)$")
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#RE_MPC_STATUS = re.compile("^OnStatus\('(.+)', '(Paused|Playing)', (\d+), '\d{2}:\d{2}:\d{2}', \d+, '\d{2}:\d{2}:\d{2}', \d+, \d+, '.+'\)$")
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RE_MPC_STATUS = re.compile(r"^OnStatus\('((?:[^']*(?:\\\\)*\\')*[^']*)', '(.+?)', (\d+),")
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PLAYING_STATUSES = {
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'Playing': False,
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'Reproduzindo': False,
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'Прайграванне': False,
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'Reproduint': False,
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'Přehrávání': False,
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'Spiele ab': False,
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'Reproduciendo': False,
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'Lecture': False,
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'מנגן': False,
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'Lejátszás': False,
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'Վերարատադրվում է': False,
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'Riproduzione': False,
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'再生中': False,
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'재생중': False,
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'Afspelen': False,
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'Odtwarzanie...': False,
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'Воспроизведение': False,
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'正在播放': False,
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'Prehráva sa': False,
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'Spelar': False,
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'播放中': False,
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'Oynatılıyor': False,
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'Відтворення': False,
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'Paused': True,
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'Pausado': True,
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'Паўза': True,
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'Pausat': True,
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'Pozastaveno': True,
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'Angehalten': True,
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'Pausado': True,
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'En pause': True,
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'מושהה': True,
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'Szünet': True,
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'Դադար': True,
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'In pausa': True,
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'一時停止': True,
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'일시정지': True,
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'Gepauzeerd': True,
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'Wstrzymano': True,
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'Пауза': True,
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'已暂停': True,
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'Pozastavené': True,
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'Pausad': True,
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'已暫停': True,
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'Duraklatıldı': True,
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'Пауза': True,
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}
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class MPCHCPlayer(object):
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class MPCHCPlayer(object):
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def __init__(self, manager):
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def __init__(self, manager):
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@ -59,8 +110,11 @@ class MPCHCPlayer(object):
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if not m:
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if not m:
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return
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return
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fileName, playerStatus, currentTime = m.group(1), m.group(2), m.group(3)
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fileName, playerStatus, currentTime = m.group(1), m.group(2), m.group(3)
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playerStatus = PLAYING_STATUSES.get(playerStatus)
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if playerStatus is None:
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return
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if(propertyName == "Paused"):
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if(propertyName == "Paused"):
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self.manager.update_player_paused(True if playerStatus=="Paused" else False)
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self.manager.update_player_paused(playerStatus)
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if(propertyName == "Position"):
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if(propertyName == "Position"):
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self.manager.update_player_position(float(currentTime)/1000.0)
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self.manager.update_player_position(float(currentTime)/1000.0)
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