Upgraded server file to new protocol idea
This commit is contained in:
parent
4a5462dcae
commit
09fc738cc3
@ -6,6 +6,7 @@ from twisted.internet import reactor
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from twisted.internet.protocol import ClientFactory
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import time
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import itertools
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import syncplay
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class SyncClientProtocol(CommandProtocol):
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def __init__(self, syncplayClient):
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@ -28,6 +29,7 @@ class SyncClientProtocol(CommandProtocol):
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def dropWithError(self, error):
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self.syncplayClient.ui.showErrorMessage(error)
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self.syncplayClient.protocol_factory.retry = False
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CommandProtocol.dropWithError(self, error)
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def lineReceived(self, line):
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@ -40,6 +42,9 @@ class SyncClientProtocol(CommandProtocol):
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self.__syncplayClient = syncplayClient
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self._lastServerTimestamp = 0
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def dropWithError(self, error):
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self.__protocol.dropWithError(error)
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@argumentCount(1)
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def hello(self, args):
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message ='Connected as ' + args[0]
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@ -90,6 +95,13 @@ class SyncClientProtocol(CommandProtocol):
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def ping(self, args):
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self.__syncplayClient.protocol.sendMessage('pong', args[0], int(time.time()*100000))
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@argumentCount(2)
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def error(self, args):
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self.__protocol.dropWithError(args[1])
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self.__syncplayClient.ui.showMessage("Mismatch between client and server versions detected")
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self.__syncplayClient.ui.showMessage("Your version is %s against server's %s" % (syncplay.version, args[0]))
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self.__syncplayClient.ui.showMessage("Please use latest version of client and server")
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@argumentCount(3)
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def playing(self, args):
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who, where, what = args
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@ -3,7 +3,7 @@
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import re
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import time
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import random
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from functools import wraps
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from twisted.internet import reactor
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from twisted.internet.protocol import Factory
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@ -17,56 +17,59 @@ CHARS = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
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def random_chars():
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return ''.join(random.choice(CHARS) for _ in xrange(10))
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def state(state):
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def decorator(f):
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@wraps(f)
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def wrapper(self, args):
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if (not self.compareState(state)):
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self.dropWithError('Invalid watcher state')
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return
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return f(self, args)
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return wrapper
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return decorator
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class SyncServerProtocol(CommandProtocol):
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def __init__(self, factory):
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CommandProtocol.__init__(self)
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self.handler = self._MessagesHandler(self, factory)
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self.sender = self._MessagesSender(self)
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self.factory = factory
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self.state = 'init'
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def connectionLost(self, reason):
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self.factory.remove_watcher(self)
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def handle_init_iam(self, args):
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if not len(args) == 1:
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self.dropWithError('Invalid arguments')
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return
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def change_state(self, state):
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self.state = state
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class _MessagesHandler(object):
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def __init__(self, protocol, factory):
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self.__protocol = protocol
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self.factory = factory
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def dropWithError(self, error):
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self.__protocol.dropWithError(error)
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def compareState(self, state):
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if state != self.__protocol.state:
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return False
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else:
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return True
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@state('init')
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@argumentCount(1)
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def iam(self, args):
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name = re.sub('[^\w]','',args[0])
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if not name:
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self.dropWithError('Invalid nickname')
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return
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self.factory.add_watcher(self, name)
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self.change_state('connected')
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self.factory.add_watcher(self.__protocol, name)
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self.__protocol.change_state('connected')
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@argumentCount(1)
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def handle_connected_room(self, args):
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watcher = self.factory.watchers.get(self)
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old_room = watcher.room
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watcher.room = str(re.sub('[^\w]','',args[0]))
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self.factory.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_room(watcher.name,watcher.room))
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if not watcher.room in self.factory.paused:
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self.factory.paused[watcher.room] = True
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self.factory.remove_room_if_empty(old_room)
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watcher = self.factory.watchers.get(self)
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@argumentCount(4)
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def handle_connected_state(self, args):
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args = self.__parse_state(args)
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if not args:
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self.dropWithError('Malformed state attributes')
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return
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counter, ctime, paused, position, _ = args
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self.factory.update_state(self, counter, ctime, paused, position)
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@argumentCount(0)
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def handle_connected_list(self, args):
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watcher = self.factory.watchers.get(self)
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for w in self.factory.watchers.itervalues():
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if w == watcher:
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continue
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self.send_present(w.name, w.room, w.filename)
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@state('connected')
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@argumentCount(3)
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def handle_connected_seek(self, args):
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def seek(self, args):
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counter, ctime, position = args
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try:
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counter = int(counter)
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@ -80,8 +83,9 @@ class SyncServerProtocol(CommandProtocol):
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self.factory.seek(self, counter, ctime, position)
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@state('connected')
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@argumentCount(2)
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def handle_connected_pong(self, args):
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def pong(self, args):
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value, ctime = args
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try:
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ctime = int(ctime)
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@ -92,68 +96,42 @@ class SyncServerProtocol(CommandProtocol):
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self.factory.pong_received(self, value, ctime)
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@state('connected')
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@argumentCount(1)
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def handle_connected_playing(self, args):
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def playing(self, args):
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self.factory.playing_received(self, args[0])
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def __hash__(self):
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return hash('|'.join((
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self.transport.getPeer().host,
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str(id(self)),
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)))
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@state('connected')
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@argumentCount(1)
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def room(self, args):
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watcher = self.factory.watchers.get(self)
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old_room = watcher.room
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watcher.room = str(re.sub('[^\w]','',args[0]))
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self.factory.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_room(watcher.name,watcher.room))
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if not watcher.room in self.factory.paused:
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self.factory.paused[watcher.room] = True
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self.factory.remove_room_if_empty(old_room)
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watcher = self.factory.watchers.get(self)
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def send_state(self, counter, ctime, paused, position, who_last_changed):
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ctime = int(ctime*1000)
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paused = 'paused' if paused else 'playing'
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position = int(position*1000)
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if who_last_changed is None:
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self.send_message('state', counter, ctime, paused, position)
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else:
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self.send_message('state', counter, ctime, paused, position, who_last_changed)
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@state('connected')
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@argumentCount(0)
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def list(self, args):
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watcher = self.factory.watchers.get(self)
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for w in self.factory.watchers.itervalues():
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if w == watcher:
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continue
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self.__protocol.sender.send_present(w.name, w.room, w.filename)
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def send_seek(self, ctime, position, who_seeked):
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self.send_message('seek', int(ctime*1000), int(position*1000), who_seeked)
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def send_ping(self, value):
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self.send_message('ping', value)
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def send_playing(self, who, where, what):
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self.send_message('playing', who, where, what)
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def send_room(self, who, where):
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self.send_message('room', who, where)
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def send_present(self, who, where, what):
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if what:
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self.send_message('present', who, where, what)
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else:
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self.send_message('present', who, where)
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def send_joined(self, who):
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self.send_message('joined', who)
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def send_left(self, who):
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self.send_message('left', who)
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def send_hello(self, name):
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self.send_message('hello', name)
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states = dict(
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init = dict(
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iam = 'handle_init_iam',
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),
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connected = dict(
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room = 'handle_connected_room',
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list = 'handle_connected_list',
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state = 'handle_connected_state',
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seek = 'handle_connected_seek',
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pong = 'handle_connected_pong',
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playing = 'handle_connected_playing',
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),
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)
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initial_state = 'init'
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@state('connected')
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@argumentCount(4)
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def state(self, args):
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args = self.__parseState(args)
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if not args:
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self.dropWithError('Malformed state attributes')
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return
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counter, ctime, paused, position, _ = args
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self.factory.update_state(self, counter, ctime, paused, position)
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def __parseState(self, args):
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if len(args) == 4:
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@ -163,24 +141,67 @@ class SyncServerProtocol(CommandProtocol):
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counter, ctime, state, position, who_changed_state = args
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else:
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return
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if not state in ('paused', 'playing'):
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return
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paused = state == 'paused'
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try:
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counter = int(counter)
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ctime = int(ctime)
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position = int(position)
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except ValueError:
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return
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ctime /= 1000.0
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position /= 1000.0
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return counter, ctime, paused, position, who_changed_state
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def __hash__(self):
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return hash('|'.join((
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self.transport.getPeer().host,
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str(id(self)),
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)))
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class _MessagesSender(object):
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def __init__(self, protocol):
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self.__protocol = protocol
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def send_state(self, counter, ctime, paused, position, who_last_changed):
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ctime = int(ctime*1000)
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paused = 'paused' if paused else 'playing'
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position = int(position*1000)
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if who_last_changed is None:
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self.__protocol.sendMessage('state', counter, ctime, paused, position)
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else:
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self.__protocol.sendMessage('state', counter, ctime, paused, position, who_last_changed)
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def send_seek(self, ctime, position, who_seeked):
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self.__protocol.sendMessage('seek', int(ctime*1000), int(position*1000), who_seeked)
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def send_ping(self, value):
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self.__protocol.sendMessage('ping', value)
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def send_playing(self, who, where, what):
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self.__protocol.sendMessage('playing', who, where, what)
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def send_room(self, who, where):
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self.__protocol.sendMessage('room', who, where)
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def send_present(self, who, where, what):
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if what:
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self.__protocol.sendMessage('present', who, where, what)
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else:
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self.__protocol.sendMessage('present', who, where)
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def send_joined(self, who):
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self.__protocol.sendMessage('joined', who)
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def send_left(self, who):
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self.__protocol.sendMessage('left', who)
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def send_hello(self, name):
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self.__protocol.sendMessage('hello', name)
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class WatcherInfo(object):
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def __init__(self, watcher_proto, name):
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self.watcher_proto = watcher_proto
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@ -204,7 +225,7 @@ class WatcherInfo(object):
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self.counter = 0
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class SyncFactory(Factory):
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def __init__(self, min_pause_lock = 2, update_time_limit = 1):
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def __init__(self, min_pause_lock = 2 , update_time_limit = 1):
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self.watchers = dict()
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self.paused = {}
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self.paused['default'] = True
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@ -228,7 +249,7 @@ class SyncFactory(Factory):
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if self.watchers:
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watcher.max_position = min(w.max_position for w in self.watchers.itervalues())
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self.watchers[watcher_proto] = watcher
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watcher_proto.send_hello(name)
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watcher_proto.sender.send_hello(name)
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self.send_state_to(watcher)
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self.send_ping_to(watcher)
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@ -238,7 +259,7 @@ class SyncFactory(Factory):
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return
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self.remove_room_if_empty(watcher.room)
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watcher.active = False
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self.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_left(watcher.name))
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self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_left(watcher.name))
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if self.pause_change_by == watcher:
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self.pause_change_time = None
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@ -305,7 +326,7 @@ class SyncFactory(Factory):
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def __do_seek(self, receiver, position, watcher, curtime):
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receiver.max_position = position
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receiver.watcher_proto.send_seek(curtime-receiver.time_offset, position, watcher.name)
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receiver.watcher_proto.sender.send_seek(curtime-receiver.time_offset, position, watcher.name)
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def send_state_to(self, watcher, position=None, curtime=None):
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if position is None:
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@ -316,9 +337,9 @@ class SyncFactory(Factory):
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ctime = curtime - watcher.time_offset
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if self.pause_change_by:
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watcher.watcher_proto.send_state(watcher.counter, ctime, self.paused[watcher.room], position, self.pause_change_by.name)
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watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, self.pause_change_by.name)
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else:
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watcher.watcher_proto.send_state(watcher.counter, ctime, self.paused[watcher.room], position, None)
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watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, None)
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watcher.last_update_sent = curtime
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@ -382,7 +403,7 @@ class SyncFactory(Factory):
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watcher.watcher_proto.drop()
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return
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watcher.watcher_proto.send_ping(chars)
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watcher.watcher_proto.sender.send_ping(chars)
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watcher.pings_sent[chars] = time.time()
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if len(watcher.pings_sent) > 30:
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@ -397,7 +418,7 @@ class SyncFactory(Factory):
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if not watcher:
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return
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watcher.filename = filename
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self.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_playing(watcher.name, watcher.room, filename))
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self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_playing(watcher.name, watcher.room, filename))
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def broadcast_room(self, sender, what):
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for receiver in self.watchers.itervalues():
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