Upgraded server file to new protocol idea

This commit is contained in:
Uriziel 2012-09-17 21:19:58 +02:00
parent 4a5462dcae
commit 09fc738cc3
2 changed files with 182 additions and 149 deletions

View File

@ -6,6 +6,7 @@ from twisted.internet import reactor
from twisted.internet.protocol import ClientFactory
import time
import itertools
import syncplay
class SyncClientProtocol(CommandProtocol):
def __init__(self, syncplayClient):
@ -28,6 +29,7 @@ class SyncClientProtocol(CommandProtocol):
def dropWithError(self, error):
self.syncplayClient.ui.showErrorMessage(error)
self.syncplayClient.protocol_factory.retry = False
CommandProtocol.dropWithError(self, error)
def lineReceived(self, line):
@ -40,6 +42,9 @@ class SyncClientProtocol(CommandProtocol):
self.__syncplayClient = syncplayClient
self._lastServerTimestamp = 0
def dropWithError(self, error):
self.__protocol.dropWithError(error)
@argumentCount(1)
def hello(self, args):
message ='Connected as ' + args[0]
@ -90,6 +95,13 @@ class SyncClientProtocol(CommandProtocol):
def ping(self, args):
self.__syncplayClient.protocol.sendMessage('pong', args[0], int(time.time()*100000))
@argumentCount(2)
def error(self, args):
self.__protocol.dropWithError(args[1])
self.__syncplayClient.ui.showMessage("Mismatch between client and server versions detected")
self.__syncplayClient.ui.showMessage("Your version is %s against server's %s" % (syncplay.version, args[0]))
self.__syncplayClient.ui.showMessage("Please use latest version of client and server")
@argumentCount(3)
def playing(self, args):
who, where, what = args

View File

@ -3,7 +3,7 @@
import re
import time
import random
from functools import wraps
from twisted.internet import reactor
from twisted.internet.protocol import Factory
@ -17,56 +17,59 @@ CHARS = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
def random_chars():
return ''.join(random.choice(CHARS) for _ in xrange(10))
def state(state):
def decorator(f):
@wraps(f)
def wrapper(self, args):
if (not self.compareState(state)):
self.dropWithError('Invalid watcher state')
return
return f(self, args)
return wrapper
return decorator
class SyncServerProtocol(CommandProtocol):
def __init__(self, factory):
CommandProtocol.__init__(self)
self.handler = self._MessagesHandler(self, factory)
self.sender = self._MessagesSender(self)
self.factory = factory
self.state = 'init'
def connectionLost(self, reason):
self.factory.remove_watcher(self)
def handle_init_iam(self, args):
if not len(args) == 1:
self.dropWithError('Invalid arguments')
return
def change_state(self, state):
self.state = state
class _MessagesHandler(object):
def __init__(self, protocol, factory):
self.__protocol = protocol
self.factory = factory
def dropWithError(self, error):
self.__protocol.dropWithError(error)
def compareState(self, state):
if state != self.__protocol.state:
return False
else:
return True
@state('init')
@argumentCount(1)
def iam(self, args):
name = re.sub('[^\w]','',args[0])
if not name:
self.dropWithError('Invalid nickname')
return
self.factory.add_watcher(self, name)
self.change_state('connected')
self.factory.add_watcher(self.__protocol, name)
self.__protocol.change_state('connected')
@argumentCount(1)
def handle_connected_room(self, args):
watcher = self.factory.watchers.get(self)
old_room = watcher.room
watcher.room = str(re.sub('[^\w]','',args[0]))
self.factory.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_room(watcher.name,watcher.room))
if not watcher.room in self.factory.paused:
self.factory.paused[watcher.room] = True
self.factory.remove_room_if_empty(old_room)
watcher = self.factory.watchers.get(self)
@argumentCount(4)
def handle_connected_state(self, args):
args = self.__parse_state(args)
if not args:
self.dropWithError('Malformed state attributes')
return
counter, ctime, paused, position, _ = args
self.factory.update_state(self, counter, ctime, paused, position)
@argumentCount(0)
def handle_connected_list(self, args):
watcher = self.factory.watchers.get(self)
for w in self.factory.watchers.itervalues():
if w == watcher:
continue
self.send_present(w.name, w.room, w.filename)
@state('connected')
@argumentCount(3)
def handle_connected_seek(self, args):
def seek(self, args):
counter, ctime, position = args
try:
counter = int(counter)
@ -80,8 +83,9 @@ class SyncServerProtocol(CommandProtocol):
self.factory.seek(self, counter, ctime, position)
@state('connected')
@argumentCount(2)
def handle_connected_pong(self, args):
def pong(self, args):
value, ctime = args
try:
ctime = int(ctime)
@ -92,68 +96,42 @@ class SyncServerProtocol(CommandProtocol):
self.factory.pong_received(self, value, ctime)
@state('connected')
@argumentCount(1)
def handle_connected_playing(self, args):
def playing(self, args):
self.factory.playing_received(self, args[0])
def __hash__(self):
return hash('|'.join((
self.transport.getPeer().host,
str(id(self)),
)))
@state('connected')
@argumentCount(1)
def room(self, args):
watcher = self.factory.watchers.get(self)
old_room = watcher.room
watcher.room = str(re.sub('[^\w]','',args[0]))
self.factory.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_room(watcher.name,watcher.room))
if not watcher.room in self.factory.paused:
self.factory.paused[watcher.room] = True
self.factory.remove_room_if_empty(old_room)
watcher = self.factory.watchers.get(self)
def send_state(self, counter, ctime, paused, position, who_last_changed):
ctime = int(ctime*1000)
paused = 'paused' if paused else 'playing'
position = int(position*1000)
if who_last_changed is None:
self.send_message('state', counter, ctime, paused, position)
else:
self.send_message('state', counter, ctime, paused, position, who_last_changed)
@state('connected')
@argumentCount(0)
def list(self, args):
watcher = self.factory.watchers.get(self)
for w in self.factory.watchers.itervalues():
if w == watcher:
continue
self.__protocol.sender.send_present(w.name, w.room, w.filename)
def send_seek(self, ctime, position, who_seeked):
self.send_message('seek', int(ctime*1000), int(position*1000), who_seeked)
def send_ping(self, value):
self.send_message('ping', value)
def send_playing(self, who, where, what):
self.send_message('playing', who, where, what)
def send_room(self, who, where):
self.send_message('room', who, where)
def send_present(self, who, where, what):
if what:
self.send_message('present', who, where, what)
else:
self.send_message('present', who, where)
def send_joined(self, who):
self.send_message('joined', who)
def send_left(self, who):
self.send_message('left', who)
def send_hello(self, name):
self.send_message('hello', name)
states = dict(
init = dict(
iam = 'handle_init_iam',
),
connected = dict(
room = 'handle_connected_room',
list = 'handle_connected_list',
state = 'handle_connected_state',
seek = 'handle_connected_seek',
pong = 'handle_connected_pong',
playing = 'handle_connected_playing',
),
)
initial_state = 'init'
@state('connected')
@argumentCount(4)
def state(self, args):
args = self.__parseState(args)
if not args:
self.dropWithError('Malformed state attributes')
return
counter, ctime, paused, position, _ = args
self.factory.update_state(self, counter, ctime, paused, position)
def __parseState(self, args):
if len(args) == 4:
@ -163,24 +141,67 @@ class SyncServerProtocol(CommandProtocol):
counter, ctime, state, position, who_changed_state = args
else:
return
if not state in ('paused', 'playing'):
return
paused = state == 'paused'
try:
counter = int(counter)
ctime = int(ctime)
position = int(position)
except ValueError:
return
ctime /= 1000.0
position /= 1000.0
return counter, ctime, paused, position, who_changed_state
def __hash__(self):
return hash('|'.join((
self.transport.getPeer().host,
str(id(self)),
)))
class _MessagesSender(object):
def __init__(self, protocol):
self.__protocol = protocol
def send_state(self, counter, ctime, paused, position, who_last_changed):
ctime = int(ctime*1000)
paused = 'paused' if paused else 'playing'
position = int(position*1000)
if who_last_changed is None:
self.__protocol.sendMessage('state', counter, ctime, paused, position)
else:
self.__protocol.sendMessage('state', counter, ctime, paused, position, who_last_changed)
def send_seek(self, ctime, position, who_seeked):
self.__protocol.sendMessage('seek', int(ctime*1000), int(position*1000), who_seeked)
def send_ping(self, value):
self.__protocol.sendMessage('ping', value)
def send_playing(self, who, where, what):
self.__protocol.sendMessage('playing', who, where, what)
def send_room(self, who, where):
self.__protocol.sendMessage('room', who, where)
def send_present(self, who, where, what):
if what:
self.__protocol.sendMessage('present', who, where, what)
else:
self.__protocol.sendMessage('present', who, where)
def send_joined(self, who):
self.__protocol.sendMessage('joined', who)
def send_left(self, who):
self.__protocol.sendMessage('left', who)
def send_hello(self, name):
self.__protocol.sendMessage('hello', name)
class WatcherInfo(object):
def __init__(self, watcher_proto, name):
self.watcher_proto = watcher_proto
@ -204,7 +225,7 @@ class WatcherInfo(object):
self.counter = 0
class SyncFactory(Factory):
def __init__(self, min_pause_lock = 2, update_time_limit = 1):
def __init__(self, min_pause_lock = 2 , update_time_limit = 1):
self.watchers = dict()
self.paused = {}
self.paused['default'] = True
@ -228,7 +249,7 @@ class SyncFactory(Factory):
if self.watchers:
watcher.max_position = min(w.max_position for w in self.watchers.itervalues())
self.watchers[watcher_proto] = watcher
watcher_proto.send_hello(name)
watcher_proto.sender.send_hello(name)
self.send_state_to(watcher)
self.send_ping_to(watcher)
@ -238,7 +259,7 @@ class SyncFactory(Factory):
return
self.remove_room_if_empty(watcher.room)
watcher.active = False
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_left(watcher.name))
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_left(watcher.name))
if self.pause_change_by == watcher:
self.pause_change_time = None
@ -305,7 +326,7 @@ class SyncFactory(Factory):
def __do_seek(self, receiver, position, watcher, curtime):
receiver.max_position = position
receiver.watcher_proto.send_seek(curtime-receiver.time_offset, position, watcher.name)
receiver.watcher_proto.sender.send_seek(curtime-receiver.time_offset, position, watcher.name)
def send_state_to(self, watcher, position=None, curtime=None):
if position is None:
@ -316,9 +337,9 @@ class SyncFactory(Factory):
ctime = curtime - watcher.time_offset
if self.pause_change_by:
watcher.watcher_proto.send_state(watcher.counter, ctime, self.paused[watcher.room], position, self.pause_change_by.name)
watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, self.pause_change_by.name)
else:
watcher.watcher_proto.send_state(watcher.counter, ctime, self.paused[watcher.room], position, None)
watcher.watcher_proto.sender.send_state(watcher.counter, ctime, self.paused[watcher.room], position, None)
watcher.last_update_sent = curtime
@ -382,7 +403,7 @@ class SyncFactory(Factory):
watcher.watcher_proto.drop()
return
watcher.watcher_proto.send_ping(chars)
watcher.watcher_proto.sender.send_ping(chars)
watcher.pings_sent[chars] = time.time()
if len(watcher.pings_sent) > 30:
@ -397,7 +418,7 @@ class SyncFactory(Factory):
if not watcher:
return
watcher.filename = filename
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.send_playing(watcher.name, watcher.room, filename))
self.broadcast(watcher, lambda receiver: receiver.watcher_proto.sender.send_playing(watcher.name, watcher.room, filename))
def broadcast_room(self, sender, what):
for receiver in self.watchers.itervalues():