Remove redundant SHOW_BUTTON_LABELS code, and set ready checkbox sooner
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parent
14deec4db5
commit
09fb34bd9f
@ -13,7 +13,6 @@ RECENT_CLIENT_THRESHOLD = "1.2.9" #This and higher considered 'recent' clients
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WARN_OLD_CLIENTS = True #Use MOTD to inform old clients to upgrade
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WARN_OLD_CLIENTS = True #Use MOTD to inform old clients to upgrade
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LIST_RELATIVE_CONFIGS = True # Print list of relative configs loaded
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LIST_RELATIVE_CONFIGS = True # Print list of relative configs loaded
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SHOW_CONTACT_INFO = True # Displays dev contact details below list in GUI
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SHOW_CONTACT_INFO = True # Displays dev contact details below list in GUI
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SHOW_BUTTON_LABELS = True # If disabled, only shows icons for main GUI buttons
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SHOW_TOOLTIPS = True
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SHOW_TOOLTIPS = True
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WARN_ABOUT_MISSING_STRINGS = False # (If debug mode is enabled)
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WARN_ABOUT_MISSING_STRINGS = False # (If debug mode is enabled)
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FALLBACK_INITIAL_LANGUAGE = "en"
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FALLBACK_INITIAL_LANGUAGE = "en"
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@ -1059,9 +1059,6 @@ def isValidLanguage(language):
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return messages.has_key(language)
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return messages.has_key(language)
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def getMessage(type_, locale=None):
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def getMessage(type_, locale=None):
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if constants.SHOW_BUTTON_LABELS == False:
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if "-guibuttonlabel" in type_:
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return ""
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if constants.SHOW_TOOLTIPS == False:
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if constants.SHOW_TOOLTIPS == False:
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if "-tooltip" in type_:
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if "-tooltip" in type_:
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return ""
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return ""
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@ -76,10 +76,8 @@ class MainWindow(QtGui.QMainWindow):
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self.roomInput.setText(self._syncplayClient.getRoom())
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self.roomInput.setText(self._syncplayClient.getRoom())
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self.config = self._syncplayClient.getConfig()
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self.config = self._syncplayClient.getConfig()
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try:
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try:
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if not constants.SHOW_BUTTON_LABELS:
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self.updateReadyState(self.config['readyAtStart'])
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self.hideRoomSeekLabels()
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except:
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self.hideMiscLabels()
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except ():
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pass
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pass
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self.automaticUpdateCheck()
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self.automaticUpdateCheck()
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@ -204,7 +202,9 @@ class MainWindow(QtGui.QMainWindow):
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def updateReadyState(self, newState):
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def updateReadyState(self, newState):
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oldState = self.readyPushButton.isChecked()
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oldState = self.readyPushButton.isChecked()
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if newState != oldState and newState != None:
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if newState != oldState and newState != None:
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self.readyPushButton.blockSignals(True)
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self.readyPushButton.setChecked(newState)
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self.readyPushButton.setChecked(newState)
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self.readyPushButton.blockSignals(False)
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self.updateReadyIcon()
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self.updateReadyIcon()
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def roomClicked(self, item):
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def roomClicked(self, item):
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