474 lines
12 KiB
C++
474 lines
12 KiB
C++
//
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// task_io_service_2lock.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef ASIO_DETAIL_TASK_IO_SERVICE_2LOCK_HPP
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#define ASIO_DETAIL_TASK_IO_SERVICE_2LOCK_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include "asio/detail/push_options.hpp"
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#include "asio/error_code.hpp"
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#include "asio/io_service.hpp"
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#include "asio/detail/call_stack.hpp"
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#include "asio/detail/event.hpp"
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#include "asio/detail/handler_alloc_helpers.hpp"
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#include "asio/detail/handler_invoke_helpers.hpp"
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#include "asio/detail/indirect_handler_queue.hpp"
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#include "asio/detail/mutex.hpp"
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#include "asio/detail/service_base.hpp"
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#include "asio/detail/task_io_service_fwd.hpp"
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#include "asio/detail/push_options.hpp"
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#include <boost/detail/atomic_count.hpp>
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#include "asio/detail/pop_options.hpp"
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namespace asio {
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namespace detail {
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// An alternative task_io_service implementation based on a two-lock queue.
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template <typename Task>
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class task_io_service
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: public asio::detail::service_base<task_io_service<Task> >
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{
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public:
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typedef indirect_handler_queue handler_queue;
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// Constructor.
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task_io_service(asio::io_service& io_service)
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: asio::detail::service_base<task_io_service<Task> >(io_service),
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front_mutex_(),
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back_mutex_(),
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task_(&use_service<Task>(io_service)),
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outstanding_work_(0),
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front_stopped_(false),
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back_stopped_(false),
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back_shutdown_(false),
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back_first_idle_thread_(0),
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back_task_thread_(0)
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{
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}
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void init(size_t /*concurrency_hint*/)
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{
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}
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// Destroy all user-defined handler objects owned by the service.
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void shutdown_service()
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{
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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back_shutdown_ = true;
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back_lock.unlock();
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// Destroy handler objects.
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while (handler_queue::handler* h = handler_queue_.pop())
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if (h != &task_handler_)
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h->destroy();
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// Reset to initial state.
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task_ = 0;
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}
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// Initialise the task, if required.
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void init_task()
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{
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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if (!back_shutdown_ && !task_)
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{
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task_ = &use_service<Task>(this->get_io_service());
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handler_queue_.push(&task_handler_);
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interrupt_one_idle_thread(back_lock);
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}
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}
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// Run the event loop until interrupted or no more work.
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size_t run(asio::error_code& ec)
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{
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if (outstanding_work_ == 0)
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{
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stop();
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ec = asio::error_code();
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return 0;
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}
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typename call_stack<task_io_service>::context ctx(this);
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idle_thread_info this_idle_thread;
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this_idle_thread.next = 0;
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size_t n = 0;
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while (do_one(&this_idle_thread, ec))
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if (n != (std::numeric_limits<size_t>::max)())
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++n;
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return n;
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}
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// Run until interrupted or one operation is performed.
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size_t run_one(asio::error_code& ec)
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{
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if (outstanding_work_ == 0)
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{
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stop();
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ec = asio::error_code();
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return 0;
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}
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typename call_stack<task_io_service>::context ctx(this);
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idle_thread_info this_idle_thread;
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this_idle_thread.next = 0;
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return do_one(&this_idle_thread, ec);
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}
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// Poll for operations without blocking.
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size_t poll(asio::error_code& ec)
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{
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if (outstanding_work_ == 0)
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{
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stop();
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ec = asio::error_code();
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return 0;
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}
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typename call_stack<task_io_service>::context ctx(this);
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size_t n = 0;
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while (do_one(0, ec))
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if (n != (std::numeric_limits<size_t>::max)())
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++n;
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return n;
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}
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// Poll for one operation without blocking.
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size_t poll_one(asio::error_code& ec)
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{
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if (outstanding_work_ == 0)
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{
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stop();
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ec = asio::error_code();
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return 0;
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}
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typename call_stack<task_io_service>::context ctx(this);
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return do_one(0, ec);
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}
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// Interrupt the event processing loop.
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void stop()
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{
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asio::detail::mutex::scoped_lock front_lock(front_mutex_);
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front_stopped_ = true;
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front_lock.unlock();
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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back_stopped_ = true;
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interrupt_all_idle_threads(back_lock);
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}
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// Reset in preparation for a subsequent run invocation.
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void reset()
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{
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asio::detail::mutex::scoped_lock front_lock(front_mutex_);
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front_stopped_ = false;
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front_lock.unlock();
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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back_stopped_ = false;
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}
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// Notify that some work has started.
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void work_started()
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{
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++outstanding_work_;
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}
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// Notify that some work has finished.
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void work_finished()
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{
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if (--outstanding_work_ == 0)
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stop();
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}
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// Request invocation of the given handler.
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template <typename Handler>
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void dispatch(Handler handler)
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{
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if (call_stack<task_io_service>::contains(this))
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asio_handler_invoke_helpers::invoke(handler, &handler);
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else
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post(handler);
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}
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// Request invocation of the given handler and return immediately.
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template <typename Handler>
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void post(Handler handler)
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{
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// Allocate and construct an operation to wrap the handler.
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handler_queue::scoped_ptr ptr(handler_queue::wrap(handler));
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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// If the service has been shut down we silently discard the handler.
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if (back_shutdown_)
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return;
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// Add the handler to the end of the queue.
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handler_queue_.push(ptr.get());
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ptr.release();
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// An undelivered handler is treated as unfinished work.
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++outstanding_work_;
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// Wake up a thread to execute the handler.
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interrupt_one_idle_thread(back_lock);
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}
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private:
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struct idle_thread_info;
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size_t do_one(idle_thread_info* this_idle_thread,
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asio::error_code& ec)
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{
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bool task_has_run = false;
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for (;;)
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{
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// The front lock must be held before we can pop items from the queue.
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asio::detail::mutex::scoped_lock front_lock(front_mutex_);
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if (front_stopped_)
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{
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ec = asio::error_code();
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return 0;
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}
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if (handler_queue::handler* h = handler_queue_.pop())
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{
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if (h == &task_handler_)
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{
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bool more_handlers = handler_queue_.poppable();
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unsigned long front_version = handler_queue_.front_version();
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front_lock.unlock();
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// The task is always added to the back of the queue when we exit
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// this block.
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task_cleanup c(*this);
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// If we're polling and the task has already run then we're done.
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bool polling = !this_idle_thread;
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if (task_has_run && polling)
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{
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ec = asio::error_code();
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return 0;
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}
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// If we're considering going idle we need to check whether the queue
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// is still empty. If it is, add the thread to the list of idle
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// threads.
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if (!more_handlers && !polling)
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{
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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if (back_stopped_)
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{
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ec = asio::error_code();
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return 0;
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}
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else if (front_version == handler_queue_.back_version())
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{
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back_task_thread_ = this_idle_thread;
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}
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else
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{
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more_handlers = true;
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}
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}
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// Run the task. May throw an exception. Only block if the handler
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// queue is empty and we're not polling, otherwise we want to return
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// as soon as possible.
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task_has_run = true;
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task_->run(!more_handlers && !polling);
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}
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else
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{
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front_lock.unlock();
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handler_cleanup c(*this);
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// Invoke the handler. May throw an exception.
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h->invoke(); // invoke() deletes the handler object
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ec = asio::error_code();
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return 1;
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}
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}
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else if (this_idle_thread)
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{
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unsigned long front_version = handler_queue_.front_version();
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front_lock.unlock();
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// If we're considering going idle we need to check whether the queue
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// is still empty. If it is, add the thread to the list of idle
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// threads.
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asio::detail::mutex::scoped_lock back_lock(back_mutex_);
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if (back_stopped_)
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{
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ec = asio::error_code();
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return 0;
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}
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else if (front_version == handler_queue_.back_version())
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{
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this_idle_thread->next = back_first_idle_thread_;
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back_first_idle_thread_ = this_idle_thread;
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this_idle_thread->wakeup_event.clear(back_lock);
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this_idle_thread->wakeup_event.wait(back_lock);
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}
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}
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else
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{
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ec = asio::error_code();
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return 0;
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}
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}
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}
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// Interrupt a single idle thread.
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void interrupt_one_idle_thread(
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asio::detail::mutex::scoped_lock& back_lock)
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{
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if (back_first_idle_thread_)
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{
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idle_thread_info* idle_thread = back_first_idle_thread_;
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back_first_idle_thread_ = idle_thread->next;
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idle_thread->next = 0;
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idle_thread->wakeup_event.signal(back_lock);
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}
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else if (back_task_thread_ && task_)
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{
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back_task_thread_ = 0;
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task_->interrupt();
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}
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}
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// Interrupt all idle threads.
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void interrupt_all_idle_threads(
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asio::detail::mutex::scoped_lock& back_lock)
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{
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while (back_first_idle_thread_)
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{
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idle_thread_info* idle_thread = back_first_idle_thread_;
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back_first_idle_thread_ = idle_thread->next;
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idle_thread->next = 0;
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idle_thread->wakeup_event.signal(back_lock);
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}
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if (back_task_thread_ && task_)
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{
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back_task_thread_ = 0;
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task_->interrupt();
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}
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}
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// Helper class to perform task-related operations on block exit.
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class task_cleanup;
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friend class task_cleanup;
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class task_cleanup
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{
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public:
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task_cleanup(task_io_service& task_io_svc)
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: task_io_service_(task_io_svc)
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{
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}
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~task_cleanup()
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{
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// Reinsert the task at the end of the handler queue.
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asio::detail::mutex::scoped_lock back_lock(
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task_io_service_.back_mutex_);
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task_io_service_.back_task_thread_ = 0;
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task_io_service_.handler_queue_.push(&task_io_service_.task_handler_);
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}
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private:
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task_io_service& task_io_service_;
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};
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// Helper class to perform handler-related operations on block exit.
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class handler_cleanup
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{
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public:
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handler_cleanup(task_io_service& task_io_svc)
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: task_io_service_(task_io_svc)
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{
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}
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~handler_cleanup()
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{
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task_io_service_.work_finished();
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}
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private:
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task_io_service& task_io_service_;
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};
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// Mutexes to protect access to internal data.
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asio::detail::mutex front_mutex_;
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asio::detail::mutex back_mutex_;
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// The task to be run by this service.
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Task* task_;
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// Handler object to represent the position of the task in the queue.
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class task_handler
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: public handler_queue::handler
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{
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public:
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task_handler()
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: handler_queue::handler(0, 0)
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{
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}
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} task_handler_;
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// The count of unfinished work.
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boost::detail::atomic_count outstanding_work_;
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// The queue of handlers that are ready to be delivered.
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handler_queue handler_queue_;
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// Flag to indicate that the dispatcher has been stopped.
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bool front_stopped_;
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bool back_stopped_;
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// Flag to indicate that the dispatcher has been shut down.
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bool back_shutdown_;
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// Structure containing information about an idle thread.
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struct idle_thread_info
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{
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event wakeup_event;
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idle_thread_info* next;
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};
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// The number of threads that are currently idle.
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idle_thread_info* back_first_idle_thread_;
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// The thread that is currently blocked on the task.
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idle_thread_info* back_task_thread_;
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};
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} // namespace detail
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} // namespace asio
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#include "asio/detail/pop_options.hpp"
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#endif // ASIO_DETAIL_TASK_IO_SERVICE_2LOCK_HPP
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