improve the docstrings in a few of the javascript modules, and include the generated documentation.
57 lines
2.1 KiB
JavaScript
57 lines
2.1 KiB
JavaScript
/*
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Script: Deluge.Events.js
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Class for holding global events that occur within the UI.
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Copyright:
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(C) Damien Churchill 2009 <damoxc@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, write to:
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The Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor
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Boston, MA 02110-1301, USA.
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In addition, as a special exception, the copyright holders give
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permission to link the code of portions of this program with the OpenSSL
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library.
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You must obey the GNU General Public License in all respects for all of
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the code used other than OpenSSL. If you modify file(s) with this
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exception, you may extend this exception to your version of the file(s),
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but you are not obligated to do so. If you do not wish to do so, delete
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this exception statement from your version. If you delete this exception
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statement from all source files in the program, then also delete it here.
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*/
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/**
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* @namespace Deluge.Events
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* @class Deluge.Events
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* @name Deluge.Events
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* @description Class for holding global events that occur within the UI.
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*/
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(function() {
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Events = Ext.extend(Ext.util.Observable, {
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constructor: function() {
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Events.superclass.constructor.call(this);
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},
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addListener: function(eventName, fn, scope, o) {
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this.addEvents(eventName);
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Events.superclass.addListener.call(this, eventName, fn, scope, o);
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}
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});
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Events.prototype.on = Events.prototype.addListener
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Events.prototype.fire = Events.prototype.fireEvent
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Deluge.Events = new Events();
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})();
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